Knives and Daggers Type Damage Size Durability Cost Notes Bayonet 2(L) 1/S 3 • Damage 1(L) if mounted on a bullpup* Bowie Knife 2(L) 1/J 4 • +1 to some Crafts rolls* Combat Knife 1(L) 1/S 3 • Katar Punch-Dagger 2(L) 1/S 3 •• Strength + Brawl* Keris 2(L) 2/J 3 •• –1 Damage without Specialty* Khukri 2(L) 2/J 3 •• 9 again on targeted attacks* Main Gauche 1(L) 1/S 3 • +1 Defense if used with another weapon* Pocketknife –1(L) 1/P 2 • Fragile 3, +1 to some Crafts rolls* Rondel Dagger 1(L) 1/S 3 •• Armor Piercing 1, +2 Damage on surprise attacks* Trench Knife (World War I) 1(L/B) 1/S 3 • Doubles as brass knuckles* Switchblade 0(L) 1/P 3 •
Swords Type Damage Size Durability Cost Notes Bastard Sword 3/4(L) 3/N 3 •• One- or two-handed* Curved Sword 3(L) 2/L 3 •• +1 Damage from positions of height* Fencing Sword 1(L) 2/L 3 • Armor Piercing 1* Fish-Spine Sword 1(L) 9 again 2/L 1 n/a Gladius 2(L) 2/S 3 •• Great Sword† 4(L) 3/N 3 ••• Katana 3(L) 2/L 4 ••• Long Sword 3(L) 2/L 3 •• Machete 2(L) 2/J 3 • Rapier 2(L) 2/L 3 •• Armor Piercing 1* Sword Cane 2(L/B) 2/L 3 •• Bashing damage when sheathed* Wakizashi 2(L) 2/S 4 ••• Zweihander† 4(L) 9 again 4/N 3 ••• *See text for further details and special rules. †This weapon requires two hands. If used one-handed, the Strength requirement increases by 1.
Blunt Weapons Type Damage Size Durability Cost Notes Escrima Sticks 1(B) 2/S 2 • Damage varies by type* Flail 3(B/L) 3/N 3 •• –1 Damage without Dexterity 3, ignores shields* Mace 3(B) 2/L 3 •• Maul† 4(B) 3/N 3 •• Morning Star 3(L) 3/N 3 •• Sap 1(B) 1/P 2 • Stun (Stamina)* Shakuhachi Flute 0(B) 1/S 2 • +1 to some Wits + Expression rolls* Telescopic Baton 3(B) 2/J 3 • Collapses to Size 1/S* Tonfa (Nightstick) 2(B) 2/J 2 • +1 Defense* Wooden Club 2(B) 2/J 1 n/a *See text for further details and special rules. †This weapon requires two hands. If used one-handed, the Strength requirement increases by 1. Chainweapons Type Damage Size Durability Cost Notes Chain (Basic) 1(B) 1/S 3 n/a Sometimes improvised* Kusari Gama 2(B/L) 3/N 3 •• –2 Damage without Fighting Style: Chain Weapons Merit* Kyoketsu Shogi 1(B/L) 3/N 2 •• –2 Damage without Fighting Style: Chain Weapons Merit* Manriki Gusari 2(B) 2/L 3 • –2 Damage without Fighting Style: Chain Weapons Merit* Nunchaku 1(B) 1/S 3 • –1 Damage without Dexterity 3* Poi 0(B) 1/S 3 n/a
Polearms Type Damage Size Durability Cost Notes Halberd† 4(L) 4/N 3 ••• +1 Defense, trip attack* Naginata† 3(L) 4/N 2 ••• +1 Defense, –1 minimum Strength* Quarterstaff† 2(B) 4/N 1 • +1 Defense* Spear† 3(L) 4/N 2 • +1 Defense* Trident† 4(L) 4/N 3 •• +1 Defense* *See text for further details and special rules. †This weapon requires two hands. If used one-handed, the Strength requirement increases by 1.
Axes and Hammers Type Damage Size Durability Cost Notes Battle-Ax 3(L) 3/N 3 •• Crash Ax 2(L) 2/L 4 • Fire Ax† 3(L) 3/N 2 • Hatchet 1(L) 1/S 2 • Ice Ax 2(L) 2/J 1 • Armor Piercing 1* War Ax† 5(L) 9 again 4/N 3 ••• War Hammer† 5(B)/4(L) 4/N 3 •• Armor Piercing 1 (lethal only), recover after swing*
Miscellaneous Type Damage Size Durability Cost Notes Bagh-Nakh 1(L) 1/P 3 • Strength + Brawl* Brass Knuckles 1(B) 1/P 3 • Strength + Brawl* Catch Pole† 0(B) 3/N 2 • Catches opponents* Fakir’s Horns –1(L) 3/N 3 • +1 to Defense (+2 with Weaponry Dodge Merit) Iron Fan 0(B) 1/S 3 •• +1 Defense if used with Weaponry Dodge Merit* Jittei 3(B) 2/J 3 • +1 Defense* Ring Blade –1(L) 1/P 3 • * Strangle Wire 2(L) 1/P 2 n/a Grappling aid* Sjambok 1(B) 2/J 2 • Painful* Stun Gun n/a 1/P 3 • * Whip 1(B) 2/J 1 • * *See text for further details and special rules. †This weapon requires two hands. If used one-handed, the Strength requirement increases by 1.
Tools Type Damage Size Durability Cost Notes Belt Sander† –2(L) 2/N 3 •• * Blowtorch –1(L) fire 2/S 2 ••• Maximum damage 3* Chainsaw† –2(L) 8 again 3/N 3 • +1 Defense* Claw Hammer 1(B)/0(L) 1/S 3 • Damage varies by side used* Fishing Gaff –1(L) 3/N 2 • * Flare –2(L) fire 1/S 1 • Maximum damage 4* Nail Gun 0(L) 2/J 3 • Strength + Firearms, 1 extra success* Post-Hole Digger† 1(L) 4/N 2 • * Power Drill 0(L) 2/J 3 • * Screwdriver 0(L) 1/S 3 • Armor Piercing 1* Scythe† 2(L) 4/N 2 • +1 Defense* Shovel 1(B) 3/N 2 • Full lethal damage on exceptional success* Sledgehammer† 2(B) 9 again 3/N 2 • *See text for further details and special rules. †This weapon requires two hands. If used one-handed, the Strength requirement increases by 1.
Found and Rigged Weapons Type Damage Size Durability Cost Notes Board With a Nail in It 1(B and L) 2/L 1 n/a Half damage is lethal (round down, minimum 1)* Bottle 0(B/L) 1/P 1 n/a Fragile 2* Homemade Sap 0(B) variable 1 n/a Stun (Stamina), fragile 2* Power Cord 1(B) 1/P 1 n/a * Razor Blade –2(L) 1/P 2 n/a Damage 0(L) in a grapple, drop on a failure* Rock 0(B) 1/P 2 n/a Drop on a failure* Shard of Glass –1(L) 1/J 1 n/a Inflicts 1 lethal on user, fragile 2* Shiv 0(L) 1/P 1 n/a Straightened Wire Hanger –1(B) 2/J 1 n/a 1 lethal damage on exceptional success, painful* *See text for further details and special rules. †This weapon requires two hands. If used one-handed, the Strength requirement increases by 1.